Dame Danger in High Voltage: DIG2783 review 10/24/2020
- Jamie LaRose
- Oct 24, 2020
- 2 min read

Below are the character sheets for the protagonist, Dame Danger, and the Antagonist, High Voltage. Alongside each of the character sheets is one cycle of animation per character.




Next, you'll see a few of the concept sketches to include potential background ideas, in-game pickup items, additional characters, and title screen artwork sketches.






Brief Narrative:
Dame Danger is alerted by the Nightfallen, the council for prevention of evil-doing, of a danger that could potentially wipe out the city. Her mission is to seek out the villain, High Voltage before they are able to follow through with a devious plan to destroy the city of Wager. High Voltage has been known in the past to drain the power supply of many an entire metropolis in one night, and with sitings of them patrolling Wager it is obvious this is their plan tonight! In order to battle this electric villain, Dame Danger is prepared with a knife-wielding motorcycle for ranged shots while High Voltage flies around the city blocks as well as a glowing boot knife to throw and slash at close range to the villain. The clock is ticking, if our hero wants to avoid a catastrophe, the Nightfallen have determined the city of Wager's power will be in extreme danger by midnight.
While traveling the city, Dame Danger can pick up tickets to use virtually to obtain an orb of protection, which shields electric shock. Dame Danger must ride the streets through the night, avoid attacks of tear bolts and tail thrashing from High Voltage, and attack at every chance using her specialty knives. Once High Voltage reaches the city's power supply, Dame Danger must weaken High Voltage and trap them within an orb of protection to deliver the villain for trial with the Nightfallen...
Question 1: How do you feel the movements appear in the animations?
Question 2: Would it be more interesting to be able to change the colors of the motorcycle, hair color, goggle color, and scarves?
Question 3: Do you think this artwork/narrative lends an aesthetic best played out at night?
Question 4: Does this brief narrative sound like it matches the artwork so far? Is it a style that you would enjoy to see in a game?
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