Dev.Log Entry Gold
- Jamie LaRose
- Nov 23, 2020
- 2 min read
This week, while reading the text, I've found myself gaining a better knowledge of how to best layout my ideas in the GDD. I've also worked through some sections of the parts of the GDD and have asked myself many questions. How detailed should I make each section? What does the game look like visually/physically? While contemplating some of these thoughts, I found myself naturally building more structure to my digital game design and also have ended up settling on my game story. By just thinking about building the physical prototype of the game, I can visualize issues that may arise while writing the document. It's as if the visualization and the concept go hand in hand. I plan to build mini-games within my game board, and thinking about how to convey that into my GDD and prototype after this week's readings has created a new vision on how to follow-through.

I see the future of video games to be something quite similar to the holodeck in Star Trek. This is an "empty" room in which the player would enter physically, and the space around them will be transformed into a fully immersive experience. When you walk into the room, it may not even seem as if you are walking into a game environment. I could see this type of technology becoming something used in entertainment and games in the next 10-20 years. It could also be the type of tech that if in the wrong hands could cause some problems (such as deceit). It would be quite the experience though to walk into a room and suddenly be transported to the interior of significant moments from the past or to somewhere completely fictional. I'd definitely be interested in playing a game in one of these rooms that was filled with talking animals, cloud castles, glass floors high in the atmosphere, or any other outlandish setting that you would generally not be able to experience without this type of game. I say "generally" because I'm unsure if there will be structures much higher into the sky or cloud castles in 20 years. The holodeck in Star Trek was much ahead of its time!
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