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Don't Eat Me!: Final Exam (Custom Fairy Tale Game) DIG 4713
Front of the box artwork! Back of the Box! In Don’t Eat Me! you will take on the role of two siblings, Jamie and Jessica, who find...
Jamie LaRose
Dec 10, 20201 min read
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Dev.Log Entry Gold
This week, while reading the text, I've found myself gaining a better knowledge of how to best layout my ideas in the GDD. I've also...
Jamie LaRose
Nov 23, 20202 min read
3 views
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Dev.Log Entry Silver
Since my first portion of this entry is in reference to an Italian restaurant, I have made this piece of artwork for your viewing...
Jamie LaRose
Nov 15, 20202 min read
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Game Design 3: Physical Prototype of a Digital Game
Below is my version of the Mini-GDD (Game Design Document) for what could have possibly been the original Mini-GDD behind the game Donkey...
Jamie LaRose
Nov 9, 20201 min read
13 views
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Dev.Log Entry Bronze
While reading chapter 10 of the Game Design Workshop text, I've found myself focusing on how to establish my game before starting to test...
Jamie LaRose
Nov 5, 20203 min read
2 views
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Dev.Log Entry Violet
During this week's reading in the Game Design Workshop text, the focus was on playtesting. Some things that stuck out to me most were...
Jamie LaRose
Nov 1, 20202 min read
10 views
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Dev.Log Entry Indigo
While reading this week's text on prototyping, a few things stuck out to me. I have noticed a great clarification of the prototyping...
Jamie LaRose
Oct 25, 20202 min read
2 views
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Dame Danger in High Voltage: DIG2783 review 10/24/2020
Below are the character sheets for the protagonist, Dame Danger, and the Antagonist, High Voltage. Alongside each of the character sheets...
Jamie LaRose
Oct 24, 20202 min read
15 views
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CLUE OR CRUEL (modified board game)
For my modified board game project, I've chosen the classic game Clue by Hasbro. In Clue, the mechanics are about the player moving...
Jamie LaRose
Oct 19, 20209 min read
9 views
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Dev.Log Entry Blue
One of the things that immediately gave me some inspiration in Chapter 6 came right at the beginning is a quote from Reiner Knizia, "I...
Jamie LaRose
Oct 16, 20203 min read
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Dev.Log Entry Teal
After this week's reading in the Game Design Workshop textbook, I've encountered some insight into a dynamic I'd like to introduce to my...
Jamie LaRose
Oct 11, 20202 min read
4 views
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Dev.Log Entry Green
This week I started playing a game I have not played before. It's called Rocket League, a multiplayer game by Psyonix. The rules of the...
Jamie LaRose
Oct 4, 20202 min read
2 views
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Dev.Log Entry Yellow
While reading through the weekly readings, I've come to the conclusion so far that I am likely a person who will have defined procedural...
Jamie LaRose
Sep 27, 20202 min read
2 views
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FOR ROYAL - Game Design 1: Card Game
For Royal is a fun card game to play for 2-4 players using a standard 52 card deck. There are four courts in a constant battle, and it's...
Jamie LaRose
Sep 27, 20202 min read
8 views
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Dev.Log Entry Orange
During the past week, I have been having conversations with some peers about game ideas for class and otherwise. There are a few places...
Jamie LaRose
Sep 20, 20203 min read
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Dev.log Entry Red
What really spoke to me while reading chapter 2 of Game Design Workshop by Tracy Fullerton this week involved the author attempting to...
Jamie LaRose
Sep 13, 20202 min read
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Dev.log Entry Magenta
During the past week, I have been thinking about methods I will be using while moving forward into more detailed and usable game design....
Jamie LaRose
Sep 6, 20202 min read
3 views
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