top of page
Search

Dev.Log Entry Silver

  • Writer: Jamie LaRose
    Jamie LaRose
  • Nov 15, 2020
  • 2 min read

Since my first portion of this entry is in reference to an Italian restaurant, I have made this piece of artwork for your viewing pleasure. Who doesn't want to start off reading a blog entry with a nice slice of pizza?!


exercise from "Additional Dev.Log Exercise Options":

You have been hired as an intern for Olive Garden. They want to redesign their kids menu to include a paper-based game that will:

  • Keep kids happy (and quiet) (keep parents happy)

  • Is on brand

  • Requires only Red, Blue, Green, & Yellow crayons

  • Menu prints only black ink + one color (optional)

As the new intern in charge of the kids' menu at Olive Garden, I have a few ideas I'd be interested in putting into our new menu. I think the kids would enjoy a two-part game. Connect the dots (forming a bowl of pasta and a side salad) that will become a color-by-number template. In the past, I have always enjoyed both activities as a young kid, and I feel like this has been a long-withstanding enjoyable activity for kids to this day. I would like to print the instructions and dots in black, and the color-by-numbers "number" in each section will be printed in green for the children to easily see them after creating their lines around the images of the pasta and the salad. I know that we often also like to include our own personal signature on our work, so it would be fun as well to have a small box on the kids' menu in which each child can draw a picture of themselves. Here's a quick layout of the idea:


While reading the text this week, I was challenging myself to figure out some of the decisions that will be made in my digital game. I can somewhat relate this to the kids' menu from Olive Garden on how I might be thinking of organizing this. Will this game be for children? What is the goal? To stay busy? Quiet? Have a loud, fun, party atmosphere for a birthday or gathering? With the game above, for example, there are not a lot of decisions that need to be made which would distract children from continuing with the game. There is the option of adding some personality to this by making a self-portrait, yet this is a small focus of the game board for the child, yet should still help to keep them occupied and entertained.

In my game, I do not want to give too many options that might seem arbitrary because I do not want to lose my player in the woods (literally) while the goal is to find themselves a way out of the woods! I would like some distractions, however, and the opportunities available for some exploration and interaction where each player might be able to get acquainted with the characters in the backstory. I want to leave enough decision points, like a breadcrumb trail, with some visual or audio queues that might have a brief side "quest" that will keep the game from becoming boring, repetitive, or too easy. The option will be there to see a bit more of the map by exploring, but it will only go so far so as not to completely change the direction and keep the player in an inescapable loop.

 
 
 

Comments


  • Facebook
  • Twitter
  • LinkedIn

©2020 by Jamie LaRose. Proudly created with Wix.com

bottom of page